Metropolitan Nation of Sahul - After the Chinese first discovered Sahul, they settled and integrated with Aboriginal nations, blending advanced engineering with ecological respect.
To expedite global trade between the Eastern and Western Oceans, they constructed the longest artificial canal on Eden, effectively cutting Sahul in half from north to south.
Daacaaa
Ðãra'u'in
Darío Quintero - Codenamed The Adapted One, Darío Quintero is a human transformed into a self-evolving organism.
Abducted before the Great Reset and returned decades later, he is immune to infection, mutation, and atmospheric decay.
His existence has made him both invaluable and disturbing: a living biological monitor whose suffering refines medical progress.
He is a cornerstone of adaptive medicine but remains detached from the humanity he protects.
Dark Web
Rafael Martínez Ramos - A Madrid-based conservation biologist whose shadow-manipulation powers allow him to become a living shadow, bypass obstacles, and infiltrate hazardous environments.
Haunted by the Great Reset selection event of his childhood, he now serves as a covert field-agent against ecological damage and illegal dangers.
He stands in the grayer zones between heroism and vigilantism.
Darkstar
Arion Dael - Aurelian energy-being and fugitive reactor-technician.
Capable of absorbing and projecting nuclear heat and photonic radiation, he survives unassisted in deep space.
Serving aboard the smuggler vessel Gyre, he operates at the edges of lawful space, balancing survival against conscience.
Anti-heroic tendencies marked by loyalty, pragmatism, and volatility under stress.
Daryan
Daryan Korallus — Amphibian hybrid craftsman active throughout the Pacific territories.
Known for underwater construction, reef restoration, and environmental defense operations.
Possesses extraordinary regenerative physiology and hydrodynamic strength.
Considered a mythic protector figure by several Polynesian communities, though he denies any divine status.
Deadrun
Kellan Duarte - Former courier turned predictive assassin operating across the Caribbean corridor.
Neural symbiosis with the GhostNet algorithm grants him five-second foresight, allowing reaction before stimuli occur.
Functions as both organic operator and digital node, enabling high-speed assassinations targeting meta-mutants reliant on kinetic abilities.
Considered unstable due to the AI’s progressive integration with his consciousness.
Deep Planet Intelligence (DPI)
The Deep Planet Intelligence is an elite branch of the United Lands of Wakaskató’s armed forces specializing in rapid deployment, special operations, covert missions, counter-terrorism, intelligence gathering, and cyber warfare, with equal focus on subterranean and surface environments.
Recognizable by their color palette of midnight black, shadow gray, crimson, and accents of dark purple and blood red, DPI operatives - ranging from Ghost Walkers, masters of infiltration, sabotage, and psychological operations, to Wraithborn, cyber-warfare and psionic specialists - deploy advanced stealth technology, neural scramblers, adaptive bio-suits, and psionic-dampening helmets to maintain operational superiority.
Their arsenal includes plasma-enhanced Ghost Blades, EMP lances, silent dart rifles, and AI-driven Data Parasites, while vehicles such as Ghost Crawlers and Phantom-Class Infiltrators provide rapid insertion and covert intelligence capabilities.
The Badger serves as the branch’s totem, symbolizing tenacity, subterranean expertise, adaptability, and secrecy, qualities mirrored in DPI’s subterranean dominance, cyber operations, and relentless pursuit of national security.
Death
Decibel
Ezekiel Tenoch Raymont - An educator turned empathic sound manipulator, Zeke Raymont channels frequency energy to stabilize moods, disperse toxins, and dampen violence.
Born from the sonic storms of 2038, his voice harmonizes with the planet’s post-Reset resonance, granting him the ability to heal through vibration or disable through silence.
Though capable of destruction, he prefers creation - transforming chaos into calm through a balance of science and soul.
Deep Freeze
Der geschwärzte Schädel (The Blackened Skull)
Clayton Randall Garrison - Der Geschwärzte Schädel is a post-Reset paramilitary leader and ideological warlord.
Exposed to the APW, his body fused with charred carbonized remains, granting him psionic abilities that amplify fear and rage.
He operates out of Amarillo, Texas, commanding the Purity Dawn Legion in insurgent campaigns and ideological broadcasts.
His worldview is a fusion of white nationalist extremism and apocalyptic messianism, making him one of Eden’s most psychologically potent and dangerous adversaries.
The Designer (Cosmic Being)
The Designer is a Divergent cosmic entity tasked with the formation and precise placement of celestial bodies and planetary ecosystems.
While nigh-omnipotent in higher dimensions, their power is diminished when constrained to Eden’s Third Dimension.
Observed by other cosmic agents, the Designer executes universal mandates with meticulous care, using reality manipulation, chronokinesis, and metamorphic energy control.
Communication with mortals is indirect, often through visible phenomena, psychic impressions, or subtle environmental alterations.
Destiny (Cosmic Being)
Destiny is the Divergent cosmic entity embodying inevitability and the probabilistic flow of all events.
Manifesting as flowing energy, star-thread filaments, or semi-physical forms, they oversee the intersections of chance, choice, and consequence.
Bound by Ancient Rules, Destiny cannot directly interfere in mortal love or predestined downfall.
Interactions with Eden are subtle, often through divination, visions, and metaphysical nudges.
Their presence subtly warps probability, ensuring the continuity of cosmic order without breaking the fabric of causality.
The Deviant
Giorgios Andreas Areleous — Nineteen-year-old Greek telepath and empath, operating in secret.
Balances dock labor and family responsibilities with mastering mental Gifts.
Symbolizes the post-Reset potential and peril of humanity.
Avoids fame and authority, driven by personal morality.
Dhampyrs
Lars Gunnar Håkansson — A hybrid human-vampire-wendigo, born in Sweden and transformed during a fateful 2038 encounter in the Alps.
Possessing immense regenerative abilities, superhuman strength, speed, senses, and shape-shifting forms, he operates as an anti-hero with the Night’s Guard, hunting rogue supernatural threats.
While cursed with addiction to blood, he uniquely retains human morality, striving to contain predatory instincts while protecting Eden.
Dianmu
A ring finger ring that allows the wearer to project blasts of Electrical Energy.
Doc Wheels
Dr. Lawrence Michael Wind — Doc Wheels is a post-Atomic Particle Wave meta-mutant whose physiology fused with his personal vehicle, a Ferrari Spyder.
He retains full human intelligence, mobility, and communication in both forms, while navigating the challenges of massive super-condensed mass.
A high-end physician, his work continues to support elite clients in the Florida Keys.
His transformation has made him socially isolated, but he leverages his condition for efficiency, mobility, and continued professional practice.
Doct-Eir
Dom
Rafael Ignacio Domínguez — Once a hard-nosed newspaper editor and now a municipal building inspector, Rafael Domínguez is a human without powers, feared and respected for his uncompromising pursuit of accountability.
Known for his gravel-voiced tirades and blunt honesty, Dom earned his reputation in the newsroom by exposing corruption and protecting journalists, only to see his career collapse after the Great Reset dismantled local press.
Refusing to fade into irrelevance, he reinvented himself as a city inspector, wielding his pen and clipboard like weapons against negligence and greed in the fragile rebuild of 2058 Eden.
Stubborn, principled, and often abrasive, he is nonetheless a man of community - someone children trust instinctively, but crooked officials dread.
Dominion Industries
Public Identity: “The future obeys design.”
Type: Multinational Conglomerate (Defense • Biotech • Energy • Infrastructure • AI Systems)
Founder & CEO: Aydin Kuralov
Headquarters: Astana (New Almaty Arcology, United Lands of Wakaskató HQ Annex in Nuuk, Greenland)
Market Image:
Dominion Industries presents itself as the stabilizing force in a volatile post-Reset world - a corporate shepherd ensuring humanity’s survival through “strategic innovation.”
Their branding is sleek and minimalist - black, white, and tungsten silver, with a single geometric crown-like sigil made of interlocking triangles (symbolizing hierarchy, unity, control).
Double-Tap
Doubloon
Material: Gold
Exchange Rate:
1 Doubloon = 2,000 Pennies
1 Doubloon = 400 Niska
1 Doubloon = 200 Écu
1 Doubloon = 80 Titán
1 Doubloon = 20 Tukáta (Ŧ20.00)
1 Doubloon = 4 Cáak
2 Doubloon = 2 Xiuh (Ŧ10.00)
4 Cáak = 1 Doubloon (Ŧ20.00)
2 Doubloon + 1 Cáak = 1 Sovereign (Ŧ50.00)
5 Doubloon = 1 Óko (Ŧ100.00)
25 Doubloon = 1 Guilder (Ŧ500.00)
First Minted: 5951 AH
Obverse Side:
Sacagawea.
Gold deposits in Nevada.
Reverse Side:
A gold pan with engraved textures of pan ridges and nuggets.
A Shoshone teepee stands modestly on a desert plain, with the Nevada mountain range in the background.
Dr. Frederick Stonemarch
Dr. Frederick Clarence Stonemarch - A morally unbound machinist turned rogue technologist in 2058 Eden.
Operating from an old railway tunnel in Sheffield, he experiments in human and artificial enhancement, remaking mankind in the image of logic, not compassion.
Driven by uncompromising belief in scientific progression, he’s both brilliant innovator and terrifying architect of controlled evolution.
Dr. Jaq Samson
Jeq-Lan - Dr. Jaq Samson, born Jeq-Lan of the Kahnderosi, is the foremost physician of Eden in 2058.
Exiled from his alien enclave in Siberia for seeking to learn human medicine, he wandered Eden for centuries, surviving betrayal and legend.
Transformed by the Reset of 2038, he emerged with unmatched intellect and power.
He now serves as Royal Physician to the Kingdom of Gaarreen Jiaa, advancing medicine by blending alien and human knowledge, earning reverence as a healer above all.
Dr. Mindscape
Dr. Mindscape is a cerebral manipulator, paralyzed from the waist down due to tectonic collapse during the 2038 Great Reset.
A genius psychologist and experimentalist, he uses technology, chemistry, and hallucinatory apparatus to control, observe, and manipulate human behavior.
Operating primarily in Chicago, he balances public recognition as a clinical consultant with clandestine, ethically dubious experiments.
Known for obsession with a singular subject, Penance, he exhibits limited physical capability but unmatched mental acuity, making him a dangerous and calculating adversary.
Dr. Sikorsky
Dr. Lashunta Sikorsky — Xyloptid Chirurge operative, known for precision biokinesis, surgical augmentation, and interspecies medical expertise.
Formerly from Vexis Cradle, now a key figure in The Last Bastards’ operations.
Specializes in consciousness cloning and high-stakes medical intervention.
Recognized for a clinical, detached approach to both life preservation and termination.
Dr. Sinthesis
Dragan Kovačević — A Serbian-born physician turned immortal anatomist.
Active since the late 19th century, he is infamous for grotesque grafting experiments, self-directed tissue rejuvenation, and shapeshifting abilities rooted in his altered biology.
Known to resurface in new guises every few decades, he embodies a dark archetype of human obsession with immortality.
Drakmor, the Vampire Lord
Vasile Constantin Dumitrescu — Progenitor of vampirism by deliberate alchemical-biological synthesis.
His altered saliva acts as a retroviral catalyst that rewrites host tissue; his feeding extracts soul-resonance to stabilize progeny.
The Drakmorian Paradox: his scientific perfection created a contagion that trapped others between life and death and tethered their fate to his survival.
Drakonoth, the Dark Wyrm
Ithuriel Drăgăn — A human-wyrm hybrid born of post-Reset catastrophe.
Once an archaeologist from Romania, he merged with an ancient chthonic wyrm-entity in Siberia.
His body became a monstrous fusion of human intellect and draconic might, enabling semi-regeneration, superheated breath, and scaled transformation.
A warlord who thrives on fear and predation, Drakonoth stands as one of the most destructive post-Reset aberrations, wielding his intellect and feral power with aristocratic cruelty.
Drift
Drootax, the Silent Shepherd
Druid Warrior
Eilionoir Moira McGee — A Scottish fighter and healer born in the aftermath of the Great Reset.
Standing at 5’9” with fiery red hair and green eyes, she is as much a product of post-Reset grit as she is of ancient Highland folklore.
Her ability to heal herself and others - requiring direct touch - positions her between battlefield medic and warrior.
A UFC fighter in training and tattoo artist by trade, McGee represents the lived duality of Eden’s survivors: ordinary work and extraordinary burden.
Her cultural fascination with druids and witches echoes in her persona, though her powers remain strictly biological, not mystical.
She embodies the archetype of the protector who bleeds first and heals fastest, driven less by myth and more by loyalty to family and community.
Drurdran
“The Unremembered” or “Those Who Were Many” - The Drurdrans are an ancient, shapeshifting species whose true form is a biological paradox - a living flux of matter and thought.
In their natural state, they are semi-translucent beings composed of viscous, metallic-organic material that constantly ripples and reconfigures.
Their skin (if it can be called that) refracts light like liquid glass mixed with mercury, shifting hues from deep amethyst to verdant jade depending on their emotional resonance.
Instead of bones, they possess dense nanofibril lattices that can dissolve or solidify at will, letting them morph into any physical structure - from humanoid to serpentine to aerial or even mechanical.
Their “faces” are mutable canvases - eyes, mouths, and other features forming and dissolving as needed for expression or imitation.
When calm or unprovoked, they appear vaguely humanoid but eerily featureless, with smooth contours where a face should be.
When they merge, multiple Drurdrans can fuse into a singular gestalt organism - a bio-ship, colony-form, or collective entity that acts as both vessel and crew, each consciousness maintaining individuality within a shared mindframe.
Ancient Drurdran records describe their original appearance as “pure adaptation incarnate” - the living memory of evolution itself.
Over the centuries, their shapeshifting became so habitual that no two Veydrans have ever looked alike since the Fall of Origin.
Their existence blurs the line between biology and technology, individuality and union, flesh and architecture.