T h eAE   t h e r i u mS a g a




Abbaddonix



History | Personality | Gifts | Weaknesses | Skills | Trivia | Timeline | Weapons | Equipment



Overview

Abbaddonix is the living embodiment of elemental fear, a cosmic entity forged from the collective screams of a collapsing multiverse.

Composed of nervous matter-a black-red amalgam of chitin, synapse tendrils, and negative energy-Abbaddonix exists to propagate terror across all realities.

Its crystalline teeth are formed from the phobias of countless civilizations, and its ever-growing horns symbolize the birth of new fears.

The glowing musculature of its face functions not for expression but as a fear-radiating organ, capable of overriding the emotional centers of sentient life.

Abbaddonix's visible brain serves as a constant reminder of the source of one's deepest nightmares.

It is not a god; it is the reason gods shiver.



History


Written by: Joshua W. Murcray


The Rise of Abbaddonix

Abbaddonix emerged as a being of pure psionic energy, composed of a mixture of fear, psychic force, and boundless ambition. Its physical form, a towering figure clothed in an armor of writhing shadows and glowing, green-and-purple energy, was an amalgamation of the most terrifying aspects of both entities. The core of Abbaddonix's power came from its command over fear and mental manipulation, capable of not only twisting the minds of others but also manifesting their worst nightmares as reality.

Abbaddonix's new identity is one of a godlike conqueror, seeking to control all sentient beings across multiple realities. Its mind is an unholy union of twisted corruption and psychic prowess, making it an apex predator in both physical and mental realms. It thrives on manipulating the willpower of others, using fear as a weapon to break and control any being, whether they are cosmic heroes, Legacies, or ordinary mortals. It can influence entire planets to bend their societies to its whims, or unleash the deepest terrors of a person's psyche to break their will to resist.

Enemies and Allies

Abbaddonix's reign of terror has made it a prime target for both the Spectrum Corps. and The T.I.T.A.N.S., who have united in a rare alliance to combat the entity's influence. Heroes from across the galaxy will eventually recognize the threat Abbaddonix poses to the universe itself.

Despite its vast power, Abbaddonix does not work alone. It often commands legions of fear-infected creatures and twisted psychic minions, who act as its enforcers and spies. The entity has no loyalty to any particular side but seeks to consolidate power for itself. Occasionally, Abbaddonix may form temporary alliances with other dark forces or entities, but such alliances are fleeting, as the entity ultimately desires total domination and would sacrifice any ally to achieve its goal.

Endgame

Abbaddonix's ultimate goal is the subjugation of all sentient beings in the multiverse. It seeks to create a universal empire where it alone rules with an iron fist, using fear as both a weapon and a tool for control. However, Abbaddonix's very nature ensures that its ambitions are endless—once it conquers one reality, it will seek to invade others, destabilizing the multiverse in its quest for absolute power.

No one knows how to permanently stop Abbaddonix, as its power grows with each battle, feeding off the fear it instills. The few who have faced it have only been able to delay its inevitable triumph, and it seems that Abbaddonix will continue to spread terror and darkness until the multiverse itself is consumed.

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Personality Traits


Embodiment of fear; lacks empathy or compassion.

Feeds on the terror of sentient beings.

Manipulative and cunning; exploits the deepest fears of others.

Relentless in pursuit of spreading dread across realities.

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Gifts


(See The Grid)


    Astral Plane Tap:
    • Ability to tap into the enormous psychic resources of the astral plane in order to manipulate matter and energy.
      • Astral Projection:
        • Ability to astral-travel and communicate with others astrally through his own will, or through contact with the thoughts and memories of others.
        • In the astral realm, he can use his powers to create "ectoplasmic" objects.
        • He cannot engage in long range astral projection on the physical plane.
      • Astral Travel:
        • Capable of forging psi-links to travel in astral form.
      • Dimensional Sense:
        • Capable of sensing dimensional rifts or anomalies.
      • Material Astral Projection:
        • Give substance to astral energy to solidify psychic forms or forge protective psi-armor and even pull the astral projections of other telepaths into the physical world.
      • Psychometry:
        • Can read residual thought imprints left on objects touched by people.
    Fear-Induced Energy Control/Manipulation:
    • Abbaddonix as the embodiment of the Element of Fear, is capable of generating, and manipulating vast amounts of energy.
    • Abbaddonix is capable of all of the immense abilities and powers of a REDACTED.
    • Abbaddonix is also capable of creating solid energy constructs.
    • His energy projection abilities are colored yellow.
      • Fear Projection:
        • Abbaddonix has immense Fear-casting powers, strong enough to easily scare the likes of Thunderhowl and SUPRgIrL, except those who are capable of understanding and conquering inner fear such as Kyle Rider and Penance.
      • Hypnosis
      • Possession:
        • It can take possession of someone's body when they feel even the slightest fear.
        • See Mind Possession.
      • Reality Alteration:
        • Abbaddonix can manipulate reality in a variety of ways, such as creating and destroying entire new planets, and even the universe.
        • From REDACTED, Abbaddonix gained the ability to warp reality on a potentially cosmic scale.
        • He created a second sun out of nothing.
      • Time Manipulation:
        • Abbaddonix said he was capable of remaking all of creation, by travelling back in time, and by manipulating the timeline itself.
    Immortality:
    • As a living entity of an emotional concept Abbaddonix is for all purposes, undying.
    Impervious Armor:
    • After completing his physical evolution, Abbaddonix's armor was nigh-invulnerable and near impossible to crack.
    • The only exception was a blow from an enraged Wrath.
    • However, some were capable to cause damage when Abbaddonix was in an unstable vulnerable mid-evolution flux.
    • Finally, Abbaddonix used the Wrath's phenomenal strength to destroy Abbaddonix's armor so that he could fully evolve.
    • Hence it presumably means Abbaddonix could not evolve by himself and the Wrath needed to overcome the villain's powers.
    Magnetokinesis:
    • Abbaddonix has the power to shape and manipulate magnetic fields that exist naturally or artificially.
    • He can draw magnetic force from outside himself, or can also generate magnetic force within himself.
    • Abbaddonix's power is psionic and physiological in nature. He can lift, move, and alter objects.
    • Abbaddonix can project metal at an unparalleled velocity and place tremendous pressure on metallic substances to liquefy and reshape them, manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, redirect the flow of blood through one's brain to alter thoughts and perceptions or blank a person's mind completely, levitate a person or control a person's actions by manipulating the iron in their bloodstream, remove the iron from the bloodstream entirely through a person's skin, control ferrous particles in the atmosphere, alter Eden's magnetic field which extends into space as the magnetosphere, prodigiously increase his own strength to superhuman levels, and achieve a wide range of other effects.
      • Electromagnetic Spectrum Manipulation:
        • Abbaddonix has some ability to project or manipulate any form of energy that is related to the electromagnetic spectrum.
        • He can fire and absorb bolts of electricity and magnetic force, reverse lasers and other forms of radiation or energy, create enough intense heat as infrared radiation to level a city, and become invisible by deflecting visible light around his body.
        • Heat or infrared radiation, is part of the electromagnetic spectrum, which also includes visible light, radio waves, ultraviolet light, gamma rays, and x-rays.
        • Abbaddonix can project any of these. Abbaddonix can maintain total control of an entire planet's electromagnetic field and can manipulate it accordingly.
        • He has also dispersed a "flame cage" created by Centigrade, but whether he had simply expanded his personal force field or employed something else entirely is unclear.
        • Abbaddonix once used his powers to create a stable wormhole between two points in space.
      • Energy Construct Creation
      • Energy Projection
      • Electromagnetic Pulses:
        • He also has creative uses of his powers such as using his telekinesis to channel Eden's magnetic field through the electro-current of his brain and generate devastating electromagnetic pulses.
      • Electromagnetic Sight:
        • Abbaddonix can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural magnetic auras surrounding living beings.
      • Magnetic Force-Fields:
        • Abbaddonix usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruption, the depths of space and attacks from multiple Gifted individuals, including Thunderbird, Ragnarök, and even Chernobog.
      • Organic Iron Manipulation:
        • Abbaddonix can control the iron within any organic matter which allows him to have full control over an opponent's body. Abbaddonix has also demonstrated the ability to control the blood flow within one's body thus causing them to die a painful or even quick death.
    Mutant Absorption:
    • Abbaddonix had the ability to absorb any Legacy into his being and gain their Gifts for himself.
    • REDACTED and Warhead were two Legacies that he consumed to increase his vast power.
    Superhuman Strength:
    • Abbaddonix possesses vast superhuman strength of unknown limits.
    • Abbaddonix can lift well in excess of 100 tons easily without using his psionic, magnetic, telekinetic or reality altering powers to increase his strength.
    • While using those powers to enhance his strength, the upper limits of Abbaddonix's strength are unimaginable.
    • While not fully evolved, he demonstrated sufficient strength to overpower the fully powered Behemoth and with one punch hit him with enough force to render him unconscious and send him flying from Metropolitan Nation of Sahul to Independen Stet bilong Papua Niu Gini.
    • He later used his claws to easily skewer Behemoth and rip out Reyko's Cobalt Scarab Gem of Karottyc from his body.
    • In his physical prime, upon detaining entire ensembles of heroes by gradually unleashing more power, Abbaddonix was able to match the extremely enraged Wrath, the only one with enough brute power to surpass Abbaddonix's might and destroy his armor.
    • Hence, though it was an impressive feat of raw power, Abbaddonix was ultimately overpowered when Wrath's rage reached a peak.
    Telekinesis:
    • Telekinetically, Abbaddonix is capable of very fine control over objects; he can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.), and just as quickly and easily assemble complex devices.
    • This also has enabled him to even attain awareness and control over objects as small as individual electrons in an atom.
    • For instance, Abbaddonix could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules.
    • He could even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present.
    • On larger levels, Abbaddonix can levitate great weights, into the tons, but his upper limit has remained undisclosed.
      • Concussive Blasts:
        • Can project his telekinetic energies as powerful blast beams directed from his brain that could apparently affect matter with concussive force.
      • Flight:
        • By levitating himself, he can fly at incredible speeds.
      • Intangibility:
        • Can phase through solid matter by mentally shifting his molecules around another object's as he moves forward.
      • Psionic Spikes:
        • Ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with.
      • Telekinetic Force-Fields:
        • Ability to create protective force shields that could deflect even the most powerful of attacks (even filter bacteria from the air).
        • The upper limits of this ability remain unknown, but it is believed that he could probably protect himself from harm at the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion, and radiation effects) with ease.
        • Abbaddonix has also displayed such control over the fields as to shape them precisely, even to conform very closely to his body's form.
        • There does not appear to be any correlation between field strength and the thickness of the telekinetic fields.
      • Telekinetic Holograms:
        • His mental fine motor skills are so acute that he can mentally manipulate dust particles and water vapor to refract light-waves and create holograms.
    Telepathy:
    • Abbaddonix is able to read minds and project his own thoughts into the minds of others in vast distances with little to no resistance from even the most powerful telepaths.
      • Mental Amnesia:
        • Ability to cause loss of particular memories, and amnesia in another person or even in a group of people. Powerful enough to make a person have total mental paralysis.
      • Mental Detection:
        • Can sense the presence of another Legacy within a vast but as yet undefined radius of himself by perceiving the distinctive mental radiations emitted by such a being.
      • Mental Shield:
        • Ability to erect a psychic barrier for protection of the telepath and of other minds that is sufficient to protect him from other Apex-Omega-Level telepaths. In summary, it refers to the erection of mental blocks preventing the free access to the conscious and subconscious mind of someone.
      • Mind Alteration:
        • Ability to alter the minds of others by force of will.
      • Mind Blast:
        • Ability to place large amounts of information in another mind.
      • Mind Control:
        • Ability to control the minds of others upon mere concentration. This power can also allow him to completely shut down several peoples' minds, making it appear as if time has stopped. Abbaddonix's telepathic control was so powerful that he was one of the few to completely control Wrath (albeit in a calm state), despite the green ghost's immense resistance to psychic manipulation. The Instructor and Magnus der Dämonenkopf are particularly vulnerable to Abbaddonix's control.
      • Mind Possession:
        • Ability to possess the mind of another, and use that being's body as his own.
      • Psionic Blasts:
        • Can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness and can even kill an adversary. Even without being fully evolved, his psionic blasts affected Behemoth even though Behemoth was wearing his armor which had protected him from very powerful psychics, slowing him down enough for him to hit Behemoth.
      • Telepathic Camouflage:
        • Ability to mask himself, and other people's presences from those around him. Can telepathically disguise himself, making his appearance to those around him quite different (changing the appearance of clothing, as well as more involved disguises).
      • Telepathic Illusion:
        • Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring.

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Weaknesses


While Abbaddonix could increase his powers by absorbing Legacies, non-Legacies had the adverse effect. Abbaddonix was weakened and ultimately defeated when leagues of non-Legacy heroes (and involuntarily Lord Ruin) entered him in an act of self-sacrifice.

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Skills


(See The Grid)


    Strategist:
    • Abbaddonix is particularly adept at using all of his powers in combat situations, typically preferring to combine certain aspects of different abilities for different situations. Abbaddonix is a skilled manipulator with and without his powers, and has tricked his enemies into doing exactly what he wished to do multiple times. When combining his genius level intellect and his telepathic abilities, Abbaddonix could detect any anomaly and immediately apply his counter-measures.
    Super-Genius Intelligence:
    • Abbaddonix possesses the combined genius intellects of both The Instructor and Magnus der Dämonenkopf, granting him the same expertise and knowledge of each. With his genius intelligence and vast background, he could master his powers better than inexperienced wielders.

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Trivia


(Physical Features/Speaking Voice/Likely Vocabulary/Characteristics/Mannerisms)

    Temp Drop:
    • Abbaddonix's presence is often preceded by a sudden drop in temperature and an overwhelming sense of dread.
    Phobophobia:
    • It communicates telepathically, projecting visions of one's worst fears into their mind.
    Stuff of Nightmares:
    • Abbaddonix's form is ever-changing, adapting to embody the most terrifying shape imaginable to its observer.
    Legendary:
    • Legends across multiple civilizations speak of a "Horned Silence" that brings madness and despair.

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Timeline


    Events In Their Life:
    • The following is a brief glimpse into the Events in this beings lifespan.
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